Showing posts with label Card Games. Show all posts
Showing posts with label Card Games. Show all posts

Monday, October 8, 2007

World of Warcraft - Fires of the Outlands

So, I've gotten back into my World of Warcraft CCG. For all of you out there that don't know, a CCG is a collectible card game. The regional tournament is next Saturday in Orange County, and I think I'm going to go. I'm certain to get creamed, but I'd like to go anyway and just see how I do.

Its been awhile since I've played, mostly because I haven't had anyone to play with. But I've found a new gamestore that hosts tournaments on the weekends and I've been going out there. The first tournament I played I got creamed and came in second to last. I beat one person's girlfriend who decided to play so that we would have an even number. Yes, I suck.

But, the second tournament I did better. This was a "draft" tournament. This means you get four random sealed booster packs of cards and then everyone takes a turn drawing a card and then passing it to the person to your right. So, its random and you never know really what your deck is going to end up looking like. I ended up with a "Warlock" deck. (In another post I may explain all the different types of classes and deck types.) This time though, I did pretty well. I came in fourth place.

We played three rounds of the best 2 out of 3 games. So, my first round I got creamed by a pro. It didn't help that I didn't draw any of the cards I needed. So, he won the first game, I won the second game (I was surprised, and I think so was he), and then he beat me in the third game. I killed in the second round. I played a newer player whose deck was based around stalling. As such, it was pretty easy for me to roll over him. So, I won the first two games. The match I'm most proud of though was the third round. It was a close game. My opponent played a Paladin deck. I managed to beat her in the second game by a few points by keeping tempo. In the second game I established board lockdown by bringing out Sarmoth and Lady Courtney Noel. So, each turn she was forced to attack Sarmoth, and then I healed it right back up. I was able to then overwhelm her with my other monsters. All in all, it was the perfect combo.

I'm now trying to decide what to take to regionals next week. I'll put a post up to share with everyone more about that.

Monday, July 2, 2007

Hera & Zeus

So I cracked open Hera & Zeus last night for some late night gaming with a friend from out of town. He played Zeus and I played Hera (of course). I won the first game and he won the second game. We probably should have played a third to get a winner but it was late and we were tired.

The game is based upon the mythological story of Hera, Zeus, Io and Argus. Basically, Zeus was caught about to have an affair with Io. So, he turned Io into a cow to hide her from Hera. Hera found out and demanded her and then sent Argus to watch over Io to keep her away from Zeus. Zeus then sends Hermes to kill Argus. The goal of the game is to free Io (if you are Zeus) or find Argus (if you are Hera).

Each turn you have a set number of action points which you can use to draw cards, play cards, or use a cards special abilities. You play the cards in three columns with a maximum of four rows. Once a card is played into a column it cannot be moved without the help of other cards.

The card art is nice. And the game play is fairly simple once you get the hang of it. The difficult part was always having to look up what the cards special abilities do. The game came with a "cheat sheet" identifying all of the cards' special abilities, but it wasn't that clear or helpful. I found the actual rulebook and full explanation a better reference.

I found the game to be overly dependent upon luck for my tastes. As long as you did not draw Io or Argus into your hand, you were essentially safe (as the other player could not find them.) But once you drew Io or Argus it was only a matter of time -- either through hand destruction cards or battle on the board. Further, I found that there were too many of specific types of cards and not enough of others. This too resulted in luck having a heavy impact on the game -- as you would continue to draw the same card over and over or get lucky and draw the three other cards you need.

I like the card placement/board strategy aspect of the game. I did enjoy the bluffing that went along with playing the cards face down on the board and trying to guess what cards your opponent played. The Medusa cards (which destroy everything but the Amazon or Hero) always made those face down cards a risk.

Overall, I would give Hera & Zeus a B+. The game moved rather quickly. While it is only a two-player game, I think it is a good pick-up game between other larger games.